Blackjack Terms
AÂ
- Ace: A card valued at either 1 or 11, depending on which is more advantageous for the hand.Â
- Ace Poor / Ace Rich: Describes the remaining composition of the deck. “Ace Rich” indicates more Aces are left, favoring the player; “Ace Poor” suggests fewer Aces remain.Â
- Ace Sequencing: A method of predicting when an Ace will be dealt by tracking its position during shuffling.Â
- Action: The total amount of money wagered during a session.Â
- Advantage Play: Strategies used to gain a statistical edge over the casino, such as card counting or hole carding.Â
- Anchor: The last seat to act before the dealer, located at the far right of the table from the dealer’s perspective.Â
- Aces and Eights: A basic strategy rule advising players to always split a pair of Aces or Eights. Â
- Automatic Shuffler: A machine that continuously shuffles cards to prevent card counting.Â
BÂ
- Back Counting: Observing a game without playing to count cards and joining when the count is favorable.Â
- Backoff: A casino’s request for a player to stop playing blackjack, often due to suspected advantage play like card counting.Â
- Balanced Count: A card counting system where the sum of all card values is zero.Â
- Bankroll: The total amount of money a player has set aside for gambling.Â
- Blackjack (Natural): An initial two-card hand totaling 21, consisting of an Ace and a 10-value card.Â
- Barred: Being prohibited from playing at a casino, typically for advantage play.Â
- Burn Card: A card removed from the top of the deck after shuffling to prevent cheating. Â
CÂ
- Camouflage: Techniques used by card counters to disguise their play and avoid detection.Â
- Card Counting: A strategy of tracking high and low cards to adjust bets and playing decisions. Â
- Chips: Casino tokens used to place bets.Â
- Comp: Complimentary rewards (like meals or hotel stays) offered by casinos to players.Â
- Composition-Dependent Strategy: A strategy that considers the specific cards in a hand, not just the total value.Â
- Continuous Shuffling Machine (CSM): A device that shuffles cards continuously, making card counting ineffective.Â
- Cut Card: A plastic card inserted into the deck to indicate when it should be reshuffled. Â
DÂ
- DAS (Double After Split): A rule allowing players to double down after splitting a pair.Â
- Dealer: The casino employee who deals the cards and manages the game.Â
- Deck Penetration: The percentage of the deck dealt before reshuffling; deeper penetration favors card counters.Â
- Double Down: Doubling the original bet in exchange for committing to stand after receiving exactly one more card.Â
- Double Exposure: A blackjack variant where both dealer cards are dealt face up. Â
EÂ
- Early Surrender: A rule allowing players to forfeit half their bet before the dealer checks for blackjack.Â
- Edge Sorting: An advantage play technique where players identify subtle differences on card backs to predict high or low cards.Â
- Even Money: A side bet offered when you have blackjack and the dealer shows an Ace, paying 1:1.Â
- Expected Value (EV): The average amount a player can expect to win or lose per bet over time. Â
FÂ
- Face Cards: Kings, Queens, and Jacks — each valued at 10.Â
- First Base: The seat to the dealer’s immediate left, receiving cards first.Â
- Flat Betting: Betting the same amount every hand, regardless of previous wins or losses.Â
- Five-Card Charlie: A hand of five cards totaling 21 or less; in some games, this hand automatically wins. Â
GÂ
- Griffin Book: A now-defunct database used by casinos to identify and track advantage players.Â
- Grind: Playing small bets and slowly building profit over time. Â
HÂ
- Hand: The cards held by the player or dealer.Â
- Hard Hand: A hand without an Ace counted as 11.Â
- Hit: Requesting another card from the dealer.Â
- Hole Card: The dealer’s facedown card.Â
- Hole Carding: Gaining knowledge of the dealer’s facedown card through observation, providing a significant advantage. Â
IÂ
- Index Numbers: Specific count values at which a card counter alters their basic strategy decisions.Â
- Insurance: A side bet offered when the dealer’s upcard is an Ace, betting that the dealer has a blackjack. Â
JÂ
- Jack: A face card worth 10 points.Â
- Juice: Slang for the house edge or commission taken by the casino. Â
KÂ
- Kelly Criterion: A betting system to maximize profit and minimize risk in advantage play.Â
- Knock-Out (KO) Count: A simplified card counting system that doesn’t require true count conversion. Â
LÂ
- Late Surrender: Forfeiting half your bet after the dealer checks for blackjack.Â
- Laying Off: A dealer’s action of discarding cards after a hand is completed.Â
- Loss Rebates: Promotions where a percentage of losses are refunded by the casino. Â
MÂ
- Marker: A line of casino credit extended to players.Â
- Martingale System: A betting strategy where the player doubles their bet after each loss, aiming to recover losses with a win.Â
- Monkey: Slang for a face card (10-point card). Â
NÂ
- Natural: Another term for a two-card 21 (Blackjack).Â
- Negative Progression: A betting system that increases bets after a loss (like Martingale). Â
- Next Card Play: An advantage play technique where the player knows the next card to be dealt, influencing their betting and playing decisions.Â
- No Hole Card: In some European games, the dealer doesn’t take a hole card until players have completed their hands. Â
OÂ
- Odds: The probability of a particular outcome.Â
- Over/Under 13: A side bet predicting whether your first two cards total over or under 13. Â
PÂ
- Paint: Slang for face cards.Â
- Pair Splitting: Separating two cards of the same value into two separate hands, doubling your bet.Â
- Paroli System: A positive progression betting system where the player doubles their bet after each win.Â
- Penetration: The percentage of the deck dealt before reshuffling; deeper penetration favors card counters.Â
- Ploppy: A derogatory term for an inexperienced or unskilled blackjack player.Â
- Push: A tie between player and dealer; the player’s bet is returned. Â
QÂ
- Quarter: Casino slang for a $25 chip. Â
RÂ
- Resplit: The option to split a newly formed pair after an initial split, creating additional hands.Â
- Risk of Ruin: The probability of losing your entire bankroll.Â
- Running Count: The current count total in card counting systems. Â
SÂ
- Shoe: A device that holds multiple decks of cards to speed up dealing.Â
- Soft Hand: A hand containing an Ace valued as 11.Â
- Spanish 21: A blackjack variant played without 10s in the deck, offering additional player-friendly rules.Â
- Split: Dividing a pair into two separate hands.Â
- Spooking: An advantage play method where an accomplice observes the dealer’s hole card and signals the player.Â
- Stand: Refusing more cards and ending your turn.Â
- Stiff Hand: A hand totaling 12–16, which risks busting if hit.Â
- Surrender: Giving up half your bet to quit the hand early. Â
TÂ
- Third Base: The seat to the dealer’s immediate right, acting last before the dealer.Â
- True Count: Running count divided by the number of remaining decks — used to make betting decisions in card counting.Â
- Ten-Value Card: A 10, Jack, Queen, or King. Â
UÂ
- Upcard: The dealer’s face-up card visible to players. Â
VÂ
- Variance: The statistical measure of the spread of results; high variance means bigger swings. Â
WÂ
- Wonging: A card counting tactic where players enter the game only when the count is favorable (named after Stanford Wong).Â
- Whale: A high roller who bets massive amounts. Â
XÂ
- X-Card: Informal term sometimes used to denote a 10-value card (10, Jack, Queen, King). Â
- X-Ray Vision (Slang): Informal term for trying to predict hole cards based on physical tells (not actual cheating).Â
YÂ
- Yield: Return on investment, often used by professional players to evaluate performance.Â
ZÂ
- Zero Deck Penetration: A situation where the deck is reshuffled so frequently that card counting becomes ineffective.Â