Blackjack Terms

A
- Ace: A card valued at either 1 or 11, depending on which is more advantageous for the hand.
- Ace Poor / Ace Rich: Describes the remaining composition of the deck. “Ace Rich” indicates more Aces are left, favoring the player; “Ace Poor” suggests fewer Aces remain.
- Ace Sequencing: A method of predicting when an Ace will be dealt by tracking its position during shuffling.
- Action: The total amount of money wagered during a session.
- Advantage Play: Strategies used to gain a statistical edge over the casino, such as card counting or hole carding.
- Anchor: The last seat to act before the dealer, located at the far right of the table from the dealer’s perspective.
- Aces and Eights: A basic strategy rule advising players to always split a pair of Aces or Eights.
- Automatic Shuffler: A machine that continuously shuffles cards to prevent card counting.
B
- Back Counting: Observing a game without playing to count cards and joining when the count is favorable.
- Backoff: A casino’s request for a player to stop playing blackjack, often due to suspected advantage play like card counting.
- Balanced Count: A card counting system where the sum of all card values is zero.
- Bankroll: The total amount of money a player has set aside for gambling.
- Blackjack (Natural): An initial two-card hand totaling 21, consisting of an Ace and a 10-value card.
- Barred: Being prohibited from playing at a casino, typically for advantage play.
- Burn Card: A card removed from the top of the deck after shuffling to prevent cheating.
C
- Camouflage: Techniques used by card counters to disguise their play and avoid detection.
- Card Counting: A strategy of tracking high and low cards to adjust bets and playing decisions.
- Chips: Casino tokens used to place bets.
- Comp: Complimentary rewards (like meals or hotel stays) offered by casinos to players.
- Composition-Dependent Strategy: A strategy that considers the specific cards in a hand, not just the total value.
- Continuous Shuffling Machine (CSM): A device that shuffles cards continuously, making card counting ineffective.
- Cut Card: A plastic card inserted into the deck to indicate when it should be reshuffled.
D
- DAS (Double After Split): A rule allowing players to double down after splitting a pair.
- Dealer: The casino employee who deals the cards and manages the game.
- Deck Penetration: The percentage of the deck dealt before reshuffling; deeper penetration favors card counters.
- Double Down: Doubling the original bet in exchange for committing to stand after receiving exactly one more card.
- Double Exposure: A blackjack variant where both dealer cards are dealt face up.
E
- Early Surrender: A rule allowing players to forfeit half their bet before the dealer checks for blackjack.
- Edge Sorting: An advantage play technique where players identify subtle differences on card backs to predict high or low cards.
- Even Money: A side bet offered when you have blackjack and the dealer shows an Ace, paying 1:1.
- Expected Value (EV): The average amount a player can expect to win or lose per bet over time.
F
- Face Cards: Kings, Queens, and Jacks — each valued at 10.
- First Base: The seat to the dealer’s immediate left, receiving cards first.
- Flat Betting: Betting the same amount every hand, regardless of previous wins or losses.
- Five-Card Charlie: A hand of five cards totaling 21 or less; in some games, this hand automatically wins.
G
- Griffin Book: A now-defunct database used by casinos to identify and track advantage players.
- Grind: Playing small bets and slowly building profit over time.
H
- Hand: The cards held by the player or dealer.
- Hard Hand: A hand without an Ace counted as 11.
- Hit: Requesting another card from the dealer.
- Hole Card: The dealer’s facedown card.
- Hole Carding: Gaining knowledge of the dealer’s facedown card through observation, providing a significant advantage.
I
- Index Numbers: Specific count values at which a card counter alters their basic strategy decisions.
- Insurance: A side bet offered when the dealer’s upcard is an Ace, betting that the dealer has a blackjack.
J
- Jack: A face card worth 10 points.
- Juice: Slang for the house edge or commission taken by the casino.
K
- Kelly Criterion: A betting system to maximize profit and minimize risk in advantage play.
- Knock-Out (KO) Count: A simplified card counting system that doesn’t require true count conversion.
L
- Late Surrender: Forfeiting half your bet after the dealer checks for blackjack.
- Laying Off: A dealer’s action of discarding cards after a hand is completed.
- Loss Rebates: Promotions where a percentage of losses are refunded by the casino.
M
- Marker: A line of casino credit extended to players.
- Martingale System: A betting strategy where the player doubles their bet after each loss, aiming to recover losses with a win.
- Monkey: Slang for a face card (10-point card).
N
- Natural: Another term for a two-card 21 (Blackjack).
- Negative Progression: A betting system that increases bets after a loss (like Martingale).
- Next Card Play: An advantage play technique where the player knows the next card to be dealt, influencing their betting and playing decisions.
- No Hole Card: In some European games, the dealer doesn’t take a hole card until players have completed their hands.
O
- Odds: The probability of a particular outcome.
- Over/Under 13: A side bet predicting whether your first two cards total over or under 13.
P
- Paint: Slang for face cards.
- Pair Splitting: Separating two cards of the same value into two separate hands, doubling your bet.
- Paroli System: A positive progression betting system where the player doubles their bet after each win.
- Penetration: The percentage of the deck dealt before reshuffling; deeper penetration favors card counters.
- Ploppy: A derogatory term for an inexperienced or unskilled blackjack player.
- Push: A tie between player and dealer; the player’s bet is returned.
Q
- Quarter: Casino slang for a $25 chip.
R
- Resplit: The option to split a newly formed pair after an initial split, creating additional hands.
- Risk of Ruin: The probability of losing your entire bankroll.
- Running Count: The current count total in card counting systems.
S
- Shoe: A device that holds multiple decks of cards to speed up dealing.
- Soft Hand: A hand containing an Ace valued as 11.
- Spanish 21: A blackjack variant played without 10s in the deck, offering additional player-friendly rules.
- Split: Dividing a pair into two separate hands.
- Spooking: An advantage play method where an accomplice observes the dealer’s hole card and signals the player.
- Stand: Refusing more cards and ending your turn.
- Stiff Hand: A hand totaling 12–16, which risks busting if hit.
- Surrender: Giving up half your bet to quit the hand early.
T
- Third Base: The seat to the dealer’s immediate right, acting last before the dealer.
- True Count: Running count divided by the number of remaining decks — used to make betting decisions in card counting.
- Ten-Value Card: A 10, Jack, Queen, or King.
U
- Upcard: The dealer’s face-up card visible to players.
V
- Variance: The statistical measure of the spread of results; high variance means bigger swings.
W
- Wonging: A card counting tactic where players enter the game only when the count is favorable (named after Stanford Wong).
- Whale: A high roller who bets massive amounts.
X
- X-Card: Informal term sometimes used to denote a 10-value card (10, Jack, Queen, King).
- X-Ray Vision (Slang): Informal term for trying to predict hole cards based on physical tells (not actual cheating).
Y
- Yield: Return on investment, often used by professional players to evaluate performance.
Z
- Zero Deck Penetration: A situation where the deck is reshuffled so frequently that card counting becomes ineffective.